Minecraft Bedrock Edition is the version of Minecraft that powers the iPhone / Android versions (formerly Minecraft Pocket Edition), the Xbox / PlayStation / Nintendo Switch editions and the free Windows 10 Minecraft edition.
Mojang has released a dedicated server which is considered to be in alpha testing. I have found it to be very stable and able to run on a wide variety of hardware.
This script and guide are written to help you get a robust Minecraft Bedrock dedicated server up and running in only a few minutes!
This is the standalone version. The easiest and most problem-free way to run this is using Docker (installed as simply as sudo apt install docker.io): Legendary Minecraft Bedrock Container
I’ve also released a way for Java and Bedrock players to play on the same server using Geyser: Minecraft Java + Bedrock Server Together – Geyser + Floodgate
It’s now possible to convert your worlds between Bedrock and Java versions. Check out my guide on Chunker here for more information.
Features
- Sets up the official Minecraft Bedrock Server (currently in alpha testing)
- Fully operational Minecraft Bedrock edition server in a couple of minutes
- Ubuntu / Debian distributions supported
- Sets up Minecraft as a system service with option to autostart at boot
- Automatic backups when server restarts
- Supports multiple instances — you can run multiple Bedrock servers on the same system
- Updates automatically to the latest or user-defined version when server is started
- Easy control of server with start.sh, stop.sh and restart.sh scripts
- Adds logging with timestamps to “logs” directory
- Optional scheduled daily restart of server using cron
Requirements
- A computer with a 64 bit processor (if you are trying to use ARM read my article on the limitations). 32 bit binaries of the official server are not available so it needs to be 64 bit!
- 1 GB of RAM or higher
- The only officially supported platform by Microsoft is Ubuntu 22.04 / 20.04 (current LTS, recommended)
- Other Linux flavors supported by this script as well as long as they use systemd (for the service). The script assumes apt is installed but there are minimal dependencies so you could install these on another distro (that doesn’t have apt present) and use the script normally.
Recommended Gear
Game Editions
Minecraft: Bedrock Edition is the “Windows 10” version of Minecraft as well as the version of Minecraft on the Xbox / Playstation / Switch. The versions of Minecraft for Android and iOS are also the Bedrock edition.
All of these versions support cross-platform play with each other (but not with the Java edition).
This is the PC Minecraft for Windows 10 (Bedrock) edition of Minecraft. It is able to play cross-platform with other players on Android / iOS / Playstation / Xbox / Switch. Available as a code that is instantly activated to give you permanent access to the game!
Links: Amazon.com*, Amazon.co.jp*, Amazon.co.uk*, Amazon.de*, Amazon.es*, Amazon.fr*, Amazon.it*
The Sony PlayStation version of Minecraft: Bedrock edition.
Links: Amazon.com*, Amazon.ca*, Amazon.com.au*, Amazon.co.jp*, Amazon.co.uk*, Amazon.de*, Amazon.es*, Amazon.fr*, Amazon.it*, Amazon.nl*, Amazon.se*, Amazon.sg*
This is the Nintendo Switch version of Minecraft: Bedrock edition.
Links: Amazon.com*, Amazon.ca*, Amazon.com.au*, Amazon.co.jp*, Amazon.co.uk*, Amazon.de*, Amazon.es*, Amazon.fr*, Amazon.it*, Amazon.nl*, Amazon.pl*, Amazon.se*, Amazon.sg*
This is the Microsoft Xbox version of Minecraft: Bedrock edition.
Links: Amazon.com*, Amazon.ca*, Amazon.com.au*, Amazon.co.uk*, Amazon.de*, Amazon.es*, Amazon.fr*, Amazon.it*, Amazon.nl*, Amazon.sg*
Recommended Storage (Solid State Drive)
I strongly recommend a Solid State drive (SSD) for your server. This is because Minecraft is constantly reading/storing chunks to the disk which makes I/O performance very important.
These are much cheaper than they used to be. Here’s a decent 120 GB one (higher capacity options are available) at a very low price:
The Kingston A400 is reliable, widely available around the world, has low power requirements and performs very well. It’s also very affordable. This drive has been benchmarked over 1000 times at Pi Benchmarks and is the #1 most popular SSD among the community!
Links: AliExpress*, Amazon.com*, Amazon.ca*, Amazon.com.au*, Amazon.co.jp*, Amazon.co.uk*, Amazon.de*, Amazon.es*, Amazon.fr*, Amazon.it*, Amazon.nl*, Amazon.pl*, Amazon.se*, Amazon.sg*
If you have a M.2 NVME slot in your motherboard you can go with a high end drive. This will give your server maximum performance even if a large number of players are running around on the server changing blocks and triggering disk writes.
This is the one I have in my machine. These range from 250 GB to 2 TB depending on how big your server might grow:
The Samsung 980 Pro (NVMe) is a professional grade SSD and one of the fastest in the world. The Samsung NVMe drives have been at the top of this category for a long time and are well trusted for both their performance and reliability / long life.
Links: AliExpress*, Amazon.com*, Amazon.ca*, Amazon.com.au*, Amazon.co.jp*, Amazon.co.uk*, Amazon.de*, Amazon.es*, Amazon.fr*, Amazon.it*, Amazon.nl*, Amazon.pl*, Amazon.se*, Amazon.sg*
Computer / CPU / Memory
Almost any PC made in the last few years will be a x86_64 bit computer. If you have an older computer around that isn’t being used then it will most likely have the right CPU and amount of memory (as well as fast storage) to run a basic server.
Throwing a SSD in one of these older computers will provide an excellent server experience for small and larger player counts.
The speed of your storage will make the largest difference. Older HDDs are going to have significantly slower performance than any modern SSD even with all other hardware equal. This is because the Minecraft server is constantly reading/writing chunks of your world as well as updates to it to the disk so this tends to be the bottleneck.
Operating System
I highly recommend using Ubuntu Server to run the Minecraft dedicated server. It is available here.
At the time of writing the current version is Ubuntu Server 20.04. This is a secure and robust operating system and will leave plenty of resources available for the server to run.
The script should run on any Debian based flavor of Linux but since the Minecraft Bedrock server is compiled natively for Ubuntu I recommend sticking with it. If you have a GUI flavor of Ubuntu and a decent PC (>= 2 GB of RAM) the server will work just fine on it.
Note: People have reported in the comments that Ubuntu 16.x is no longer working with the latest official Mojang binaries. Ubuntu 18.04 is the minimum requirement for the latest versions, and 20.04 is recommended!
Installation
Log into your Linux server either using SSH or a mouse and keyboard and paste/type the following command:
curl https://raw.githubusercontent.com/TheRemote/MinecraftBedrockServer/master/SetupMinecraft.sh | bash
The script will setup the Minecraft sever and ask you some questions on how to configure it. I’ll explain here what they mean.
The first question will be the installation path. This is the root installation path for ALL servers you will have. If you add additional servers later you should select the exact same installation path. It should always be left as the default (~).
The only exception is if you have something like a completely dedicated disk for the Minecraft server. In that case you should always use the same root path of /mnt/yourdrive or wherever the path is for every new/additional server you install.
“Start Minecraft server at startup automatically (y/n)?” – This will set the Minecraft service to start automatically when your server boots. This is a great option to set up a Minecraft server that is always available.
“Automatically restart and backup server at 4am daily (y/n)?” – This will add a cron job to the server that reboots the server every day at 4am. This is great because every time the server restarts it backs up the server and updates to the latest version. See the “Scheduled Daily Reboots” section below for information on how to customize the time or remove the reboot.
That is it for the setup script. The server will finish configuring and start!
First Run
The server will start up and start displaying output to the console.
[2019-03-30 20:25:12 INFO] Starting Server
[2019-03-30 20:25:12 INFO] Version 1.10.0.7
[2019-03-30 20:25:12 INFO] Level Name: Bedrock level
[2019-03-30 20:25:12 INFO] Game mode: 0 Survival
[2019-03-30 20:25:12 INFO] Difficulty: 1 EASY
[2019-03-30 20:25:20 INFO] IPv4 supported, port: 19132
[2019-03-30 20:25:20 INFO] IPv6 supported, port: 19133
[2019-03-30 20:25:23 INFO] Server started.
Once you see the “Server started” line you will be able to connect from the client.
To add the server to the client open Minecraft and click “Play”. Then at the top of the screen select the “Servers” tab and click “Add Server”.
This will ask you for a Server Name and Server IP Address. For the name you can put anything and for the server IP address put the address of your Linux server. Leave the port as the default 19132. For more information on how to let people from outside your network on go to the “Port Forwarding” section below.
Now choose the server you just added in the list and connect!
Start, Stop and Restart Server
The server can be started, stopped and restarted two different ways. You can use the provided scripts in the Minecraft folder or you can use systemctl. Here are the commands:
cd ~/minecraftbe ./start.sh ./stop.sh ./restart.sh -OR- sudo systemctl start minecraftbe sudo systemctl stop minecraftbe sudo systemctl restart minecraftbe
Automatic Backups
The server backs up each time it starts. This helps you recover easily if something goes wrong. This system works best if you configured the server to restart daily since it means you will have a backup every day.
To access these backups type:
cd ~/minecraftbe/backups
ls
When a backup is made the filename will be the date and time the backup was taken. If you need to restore a backup it’s very easy. Substitute the timestamp in my example to the backup you want to roll back to. Type:
cd ~/minecraftbe ./stop.sh rm -rf worlds tar -xf backups/2019.02.15.22.06.30.tar.gz ./start.sh
Your world has now been restored! It’s a good idea to download these backups off the server periodically just in case the server’s storage fails.
Installing Resource Packs / RTX Support
For instructions on how to install resource packs (including optional RTX support) view my step by step Minecraft Bedrock Dedicated Server Resource Packs guide here.
Scheduled Daily Reboots
The daily reboots are scheduled using cron. It’s very easy to customize the time your server restarts.
To change the time that the server restarts type: crontab -e
This will open a window that will ask you to select a text editor (I find nano to be the easiest) and will show the cronjobs scheduled on the server. The Minecraft one will look like the following:
0 4 * * * /home/ubuntu/minecraftbe/restart.sh
There are 5 fields here. The default restart time is set to reboot at 0 minutes of the 4th hour of the day (4 AM). The other 3 fields are left as * to represent every day of every month. Make any desired changes here and press Ctrl+X to exit nano and update the cronjob.
To remove the daily reboot simply delete the line and save.
Reconfigure / Update Scripts
The scripts can always be reconfigured and updated by downloading the latest SetupMinecraft.sh and running the installer again. It will update all of the scripts in the Minecraft directory and reinstall the startup service for you.
Running SetupMinecraft.sh again will also give you a chance to reconfigure options such as the memory dedicated to the server, daily reboots, starting the server on boot, etc.
This will not overwrite your world or any other data so it is safe to run!
Port Forwarding
If everyone on your server is on the same LAN or WiFi network as you then you don’t need to do this. If you want people to connect from outside your local network then you need to set up port forwarding on your router.
The process for this is different for every router so the best thing to do is just look at your router and find the model # and put that in google with port forwarding for easy instructions on how to do it for your specific router.
You want to forward port 19132. The type of connection is both TCP and UDP. On some routers you need to do both a TCP entry and then a second entry as UDP.
Once you do this people will be able to connect to your Minecraft server through your public IP address. This is different than your local IP which is usually a 192.x.x.x or 10.x.x.x. If you don’t know what that is just go to google and type “what’s my ip” and Google will kindly tell you!
Version Override
You can revert to a previous version with the revert.sh script included in your directory like this:
james@jamesgigabyte-linux:~/minecraftbe/james$ ./revert.sh Set previous version in version_pin.txt: bedrock-server-1.19.10.20.zip
If you have a specific version you would like to run you can also create version_pin.txt yourself like this:
echo "bedrock-server-1.18.33.02.zip" > version_pin.txt
The version hold can be removed by deleting version_pin.txt. This will allow it to update to the latest version again!
Wired vs. Wireless
Going with an ethernet (wired) connection is going to be faster and more reliable. There’s so much wireless traffic and other interference in the air that running your server on WiFi is not recommended.
Even if it is working great 99% of the time it can ruin your experience very quickly if the WiFi drops for a couple of seconds and you get blown up by a creeper!
All that being said, the server works fine on wireless. The script will work fine as is with a wireless connection.
Benchmarking / Testing Storage
If you’re getting poor performance you may want to run my storage benchmark with:
sudo curl https://raw.githubusercontent.com/TheRemote/PiBenchmarks/master/Storage.sh | sudo bash
PC results won’t show up on the site yet (it’s meant for Raspberry Pi) but it will run on Linux just fine and give you a score. If you search for the model of your drive on Pi Benchmarks you can compare your score with others and make sure the drive is performing correctly!
Troubleshooting Note – Oracle Virtual Machines
A very common problem people have with the Oracle Virtual Machine tutorials out there that typically show you how to use a free VM is that the VM is much more difficult to configure than just about any other product / offering out there.
It is because there are several steps you need to take to open the ports on the Oracle VM. You need to both:
- Set the ingress ports (TCP/UDP) in the Virtual Cloud Network (VCN) security list
- *and* set the ingress ports in a Network Security Group assigned to your instance
Both of these settings are typically required before you will be able to connect to your VM instance. This is purely configuration related and has nothing to do with the script or the Minecraft server itself.
I do not recommend this platform due to the configuration difficulty but the people who have gone through the pain of configuring an Oracle VM have had good experiences with it after that point. Just keep in mind it’s going to be a rough ride through the configuration for most people.
Troubleshooting Note – Hyper-V
There is a weird bug in Hyper-V that breaks UDP connections on the Minecraft server. The fix for this is that you have to use a Generation 1 VM with the Legacy LAN network driver.
Conclusion
The Minecraft Bedrock Edition dedicated server runs much better than previous third party servers in the past that were missing critical features. The performance is very good even on low end hardware. It has never been easier to set up a Minecraft Bedrock server.
If you have any feedback or suggestions let me know in the comment section. A lot of the changes and developments in this script and guide are directly from readers.
Have fun!
Other Resources
For a guide on how to set up resource packs check out my Minecraft Bedrock Resource Pack guide
If you’re trying to run this on the Raspberry Pi check out the Raspberry Pi specific guide here
Is there any helpful commands like status, change ports, and etc. ?
Hey James do you have a good idea for a server wrapper for this build?
Awesome script, was able to setup a bedrock server in a couple of minutes on ubuntu 20.04 server!
One question, is it possible to get timestamp in the server logging? I would like to be able to get some stats for how long time a player has been connected etc.
Currently it just says
[INFO] Player connected:
Hi James,
thank you for the brilliant guide! It worked perfectly on a HP Microserver!
After that, I wanted to set up on a standalone server, so that the kids can play around on therer own. An older Dell 4600 with Pentium 4. I upgraded the Memory to 2GB, put in a 240GB SSD. Just when I installed Ubuntu, I realised that it is a 32Bit system. After some trying I found a 18.04. LTS for 32 Bit and the installation went fine. Then I was stuck. I understood, that I somehow need to get a 64-bit emulator with QEMU running, but it seems beyond my capacity. I found a lot of comments on your site, but something in the beginning seems to be missing. Could you give me some hints what to do after I installed ubuntu?
BR, Knut
Hey Knut,
That is awesome, I have wanted one of the HP Microservers for a long time! I have a couple old retired servers I use at home (Gen8 ML350p) and I’m fairly certain one Microserver could handle all the duties those perform and then some!
So for the 32 bit we did try once before and the issue we ran into was that the libc library available on 32 bit Ubuntu was too old to support running a newer version of QEMU. You can check this thread out here where we give it our best to try to get it to run on 32 bit on both Ubuntu and Debian. I think Matt eventually gave up (which I don’t blame him, he had installed 2 32 bit OS’s and was still running into too old of libraries at every turn).
That being said, you can definitely give putting QEMU on there a try. It has been a couple of months and maybe they backported the right libc back to 18.04 potentially. It may be worth trying with the steps I gave to Matt in there to see if you can get QEMU going but I wanted to give you the heads up that we have ran into trouble trying this before. This method can even be used to run the server on the Raspberry Pi. Building a static version of QEMU yourself from source should also work but it’s quite a bit of work and takes a long time to build.
I think the biggest issue we ran into is that most 32 bit distributions/updates seem to have been discontinued. Here’s Ubuntu’s official discontinuation of 32 bit which wasn’t supposed to impact 18.04 in this announcement but the libraries in there were too old to run a new enough version of QEMU. There has to be some other distros out there that still update 32 bit so that is another thing to check as well!
Thank you, I understood the problem. I will try some other distros and report! 🙂
Hi James,
sorry, took some time to work on my server. I made some progress:
1) tried to install Debian Bullseye on the machine. Did not work, won’t recognise my harddisk.
2) installed Debian Buster. Everything went fine.
3) “sudo” not installed. Used “su root” to install sudo package.
4) user was not in the sudo file. Had to add it.
5) path to “route” not set, added it to .bashrc
6) tried your script again, did not work, QEMU version is 3.2 only.
7) upgraded to Bullseye. Everything went fine, no issue with harddisk or controller.
8) run your script. All good.
9) changed the start of bedrock server in the script to “LD_LIBRARY_PATH=. qemu-x86_64-static bedrock_server”
10) server started! I see output in the screen.
11) can see the server in client (xbox) and can see the user connect in the server console.
12) but takes a long time and game does not start. Never tried more than 15 min though.
13) CPU load is permanent 100% (using htop). I have to find out, if it does not work or just takes a looong time. I am not sure, if performance of P4 with 2.8 Ghz is enough.
To be continued…
Hey knut,
That sounds extremely promising! I was hoping emulation would be faster than the Pi but it’s sounding pretty slow.
I do have some tips from testing on the Pi. When I tested I had to try logging in I would say about 3 times before I would actually get in the game for the first time. It seems like the first time you join it generates the entire starting region which is *very* slow through emulation. Once that is done you will be able to log in and actually enter the world.
On the Pi it’s still too laggy to play on my opinion but others have said it was fast enough for their purposes. X86 should still be an easier bridge to cross for QEMU than ARM -> X86_64 but we will have to see how it does after it finises generating!
Thanks for another good advice. In order to shorten the time for generating the world, I just copied it from the other (64bit) machine. After that it took around 8 min to enter. So, it works. Technically. Opening a chest takes 4 seconds. Seems far too much to try to optimize something.
Thank you for a lot for great support!
Hey knut,
No problem at all! I’m thinking of trying another method I ran across the other day using box86. This seems to be faster than QEMU and I am hoping it will make a difference!
The next Pi may be able to do it as well. When I originally did this a year or two back it was too slow to even log in (no matter how many times you tried) so it has been steadily improving. I think this is due to updates in QEMU mostly but each generation the hardware gets better as well!
I gave up. Bought a new server.
Took me 15 min to install Ubuntu 20.04 and 5 min to install the minecraft server with your script! Quickly copied the old world. Amazing, everything works perfectly!
James, thanks a lot!
Hey knut,
That looks like a great mini PC! I actually recommend something similar in some of my original articles for it. It’s a great solution!
I’m glad everything is working well, take care!
Hi James!
Thanks a lot for this scripts! it’s really easy to make a server!
I had one problem. I’m using it in a VM and in that VM I have 2 eth ports. For some reason when you use 2 eth ports I can’t connect to the server outside my network (over internet) but when I have only one eth port I can access without ptoblem. What can it be? I tried to see if I need to configure the port but I don’t find nothing to do that on your script.
Hope you can help me!
Best regards
Hey Ema,
If I were to guess I would say that it’s potentially listening on the wrong IP address. When you have 2 eth ports it should have two different IP addresses for each one of those ethernet connections. If you type the command “ifconfig” (may need to be installed through apt-get, it will tell you which package you need if it’s not present, usually the net-tools package) it should give you a list of all your connections and the IP addresses assigned to them.
You should be able to put the IP address you want to bind and “listen” on in server.properties which is located in the ~/minecraftbe/yourservername folder.
The property you would set in the server.properties file for your server would be:
server-ip=x.x.x.x
Normally it’s recommended to leave this blank (which will usually try to listen on 0.0.0.0 or all IPs) but the option is provided for situations where there might be multiple network connections and leaving it blank isn’t listening on the desired/correct IP(s). If you set the server-ip property and restart the Minecraft server it should be available on that address!
Hi James!
Thanks for your reply! I tried it without success. But I think that I have another issue. I have the port Opened but when I sniff the traffic I only see the protocol Raknet that say’s unconnected Ping. The port is open becouse on the server side I can see the request, but I don’t know why the server doesn’t respond. Also I’m using other Port, not the default port.
Best regards.
Hey ema,
I’m fairly certain that is a known bug with the dedicated server right now when using alternate ports. It’s a bug in the server software itself and unfortunately has been outstanding for months (or more) now!
If you ping/query the original ports they may still respond (or not sometimes, people have observed strange behavior such as the order they start up multiple servers impacting this and other odd behavior) even if you set alternate ports. If you set everything back to the default ports does it work correctly?
So i have the server installed on an old desktop and it is working, i can connect to it using the same network. We have 2 routers the one is connected to the public ip, and the other is a local network, the one with the public ip (let’s just call it router 1) forwards port requests to router 2 (the local network one). But my friends can’t seem to connect, any tips or advice? i’m sure you can fix it based on all the other people you’ve helped
Hey Moses,
Going through two different routers gets very tricky. The configuration you are describing looks like a double NAT issue to me.
Your configuration may not match the picture perfectly depending on what role the internet device has (this picture shows a standalone modem but a lot of them these days are wireless modems as well that also have their own private network). The double NAT issue comes from when you’re going through two routers like this that both have private networks. You can do this and it won’t break the internet but it will break port forwarding and have some other side effects such as Xbox Live and Sony PSN rating your console’s connection as poor and unsuitable to be a game host, etc.
The bottom of the article I linked has some alternate configurations you can try to resolve the double NAT issue such as putting the internet connected device in “bridge” mode. If you are in control of both of these networks (at least enough to configure them) then it may be worth a shot to try putting it in bridge mode!
Thank you for the quick reply, i changed from where the server was connected, i connected the server to router 1 and now it works well.
Thank you for this post because it would’ve taken me ages and a loss of sanity to get this done.
Thank You!
Excellent, that works too! No problem at all and take care, glad I could help!
sadly i have yet another problem, it’s been a few days since my MC server got running, i log in this time but it says “You need to authenticate to Microsoft services” and then I can’t do anything, i don’t want to turn of online mode in server.properties because that kind of beats the whole point of the server
nvm it’s probably the fact that the Xbox live servers are down right now
Hey Moses,
It sounds like you need to sign out and back into Xbox Live on the computer you are connecting with giving you that error. You can also restart the server if you haven’t done it already but most likely the issue is actually with the client. Usually signing out and back in to Xbox Live will do the trick!
EDIT: Oops, I just saw your other message that the authentication servers are having issues. There’s nothing you can do on your side about that and I’m sure it will be fixed soon!
yeah it got fixed, thanks for the help though!
So i don’t know if this is in your realm of knowledge i assume you can help me with it though, i am trying to make a java server, and i want to make it run on startup because if i want to play i have to turn it on using an SSH i want it to run in the background without having to worry about that. From what i’ve seen with your code you are able to make it run automatically flawlessly so i was wondering if you’re able to help me with it
the code that i’m using to start the server is
java -Xmx3072M -Xms1024M -jar server.jar nogui
if that helps
Hello! Thank you for the fantastic job done! The installer goes like a breeze!
Do you have a modified version of the same script that is capable of installing any server version available for download with version number passed as, say, a script parameter?