Backing Up Valheim Local Worlds and Characters Guide

Valheim is still in early access which means there are definitely still bugs that can cause big headaches. One of these is called the “world eater” bug where your world will be reset to pristine condition (as if you’d never built anything). This can happen both locally and on dedicated servers.

There is a less common variant of this type of issue where the same thing can happen to your character. I personally was “rolled back” several times when my computer crashed while playing the game. If you are extra unlucky and your computer crashes in the middle of when it is writing your profile to the disk your profile can be completely corrupted/lost.

It’s very easy to take a backup of your worlds and characters. This guide will show you how to do that so you can protect yourself from having to repeat previous progress (or all progress) due to bugs!

Valheim Characters Folder – Location / Backup Instructions

Valheim has one central folder where it stores all of your different characters by the name you gave them when you created them. It is located at:

%userprofile%\AppData\LocalLow\IronGate\Valheim\characters
-OR-
C:\Users\yourusername\AppData\LocalLow\IronGate\Valheim\characters

Here’s a screenshot of my local character’s folder:

Valheim Local Character Backup
Valheim Local Character Backup

My character’s name is “remote” and here you can see I have made a bunch of copies of my character’s file (remote.fch) having different timestamps from when I made the backup. I typically just press “Ctrl+C” after selecting my character file remote.fch and then press “Ctrl+V” and let Windows give it a default name such as Copy(2), Copy(3), etc. It’s easy to tell when the backup is from using the “Date modified” on the file.

You can also move copies of these files anywhere you want if you want to put them in a network folder / external drive / etc. We’ll cover how to restore the backup in the “Restoring Backups” section later in the guide.

Valheim World Folder Location / Backup Instructions

The “worlds” folder is still in the same “Valheim” root folder as characters is. Here are the paths:

%userprofile%\AppData\LocalLow\IronGate\Valheim\worlds
-OR-
C:\Users\yourusername\AppData\LocalLow\IronGate\Valheim\worlds

Here’s a screenshot of my local worlds folder:

Valheim Local World Backup
Valheim Local World Backup

The only difference between this and the “characters” backup is that the worlds have two files. In this screenshot “BestLand” is the name of my local world. The two files for it are BestLand.db and BestLand.fwl. I’m not exactly sure what the fwl file does (it’s very small and doesn’t have much in there, there is something in there though) but it is updated frequently and seems to be storing something so I have always backed them up together and restored them together.

Restoring Backups

Restoring the backups is easy. Make sure you have completely closed your game. Navigate to the “worlds” or “characters” folder depending on which backup you are restoring. Remove the original files. In our previous examples this would be remote.fch for the character and BestLand.db and BestLand.fwl for the world. Now rename the backup copy to the filenames of the originals we just removed.

Now restart the game and the backup will be restored. This is fortunately much less complicated than Iron Gate could have made it for us!

Other Resources

If you’re looking for information on how to fix lag on a Valheim dedicated server check out my “Fixing Lag on a Valheim Dedicated Server” guide

If you’re running a dedicated server and want to perform this procedure for the dedicated server check out my “Valheim Dedicated Server world backup guide“!

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Helmut Fritz
Helmut Fritz
1 year ago

Hello James! Are you still running Valheim server/playing it? I just ran across it here on your blog and it might be a good fit for some in my gaming group. Would you be able to compare and contrast it to any other RPG games? Feel free to open an email dialog if you do not mind. I am wondering if it has progressed in the development sense (from actual devs, not modders making it work). Thx!

Helmut